GK fundamentals
Goalkeeper guide
Why GK is underrated
Most lobbies fight over striker roles, so volunteering as keeper means instant team approval and zero queue time. A good GK can solo-carry a low-rank match.
Positioning rules
- Default position: 2 metres off the goal line, dead-centre.
- When the ball is in the opponent's half, push to the edge of your box and play sweeper-keeper.
- 1-on-1: rush forward at full speed the moment the striker enters the D — narrow the angle, force a side decision.
Dive timing
The dive (LMB while ball is in flight) has a 0.4s recovery. Common mistakes:
- Diving too early on charge shots. Wait until you see the shot animation finish.
- Diving on feints. If the shooter pump-fakes (taps then releases without firing), don't commit.
- Diving wrong way — watch the shooter's plant foot, not the ball.
Hand-of-god (special save)
Press F while diving to trigger your Style's GK ability. Examples:
- Gagamaru – Wall: +30% dive range for 1 save.
- Kaneshiro – Reflex: Auto-parries the next shot, but only one use per match.
- Sae (GK build): Throws are 1.5× longer — great for fast counter-attacks.
Distribution
After a save, you have 4 seconds to throw. Always aim for the unmarked winger, not the centre forward — short throws to a midfielder are best on team servers.
Best GK Styles
- S-tier: Gagamaru, Kaneshiro
- A-tier: Aryu (long-throw build), Sae (utility build)
Pair these with the right Flow — see our Flow guide.